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Aug 31, 2021

Free Rhino 3D & Grasshopper Tutorial: VR Headset Design

Free Rhino 3D & Grasshopper Tutorial: VR Headset Design

Advanced VR Headset Design: Mastering G2 Curvature & Parametric Textures

Free Rhino 3D & Grasshopper Course | Workflow Webinar 3.0

Welcome to the third module of our free Rhino 3D and Grasshopper course. In this 1.5-hour deep dive, we move beyond basic geometry to tackle a complex consumer electronic product: a VR Headset.

What’s included in this lesson:

  • Full Video Tutorial: Follow along with our 1.5-hour step-by-step recording.
  • Project Files: Download the exact Rhino and Grasshopper files to practice.
  • Expert Workflow: Learn techniques used by leading industrial design firms.

Download Files: cademy.xyz/webinar3

This tutorial focuses on professional-grade G2 Curvature Continuity, intricate surfacing, and dual-pattern algorithmic texturing.

Step 1: 3D Modeling the Base Geometry

  • Front Profile: Draw the Front Curve Profile based on technical dimensions.
  • Continuity: Use the BlendCrv Command to create G2 curve continuity between profiles.
  • Symmetry: Mirror the curve twice to complete the perfectly symmetrical profile.

Step Step 2: Surface Creation & Solid Geometry

  • Boundary to Surface: Convert the Curve Boundary into a surface.
  • Refining Topology: Rebuild the Surface as a Degree 6 surface in both U & V directions for maximum control.
  • CV Manipulation: Move Control Vertices (CVs) to flex the surface for better organic shaping.
  • Volumetric Modeling: Extrude the surface to create a solid, watertight geometry.

Step 3: Filleting the Edge (Alternative Professional Approach)

This technique is a cornerstone of our free Rhino 3D course, offering a high-end alternative to standard filleting:

  • Reference Pipe: Pipe the edge to create a reference surface for trimming.
  • Simplification: Rebuild the pipe surface to reduce complexity and ensure smoothness.
  • G2 Blending: Use the pipe to trim the edges and bridge the gap using BlendSrf with G2 continuity for a seamless, professional transition.

Step 4: Adding the Front Design Feature

  • Parallel Layout: Draw two parallel curves on the front face.
  • Patch Splitting: Split the front surface patch along these curves.
  • Detailing: Move central control points for subtle ergonomic adjustments.
  • Curvature Bridges: Use Sweep2 Rails to bridge surfaces, ensuring curvature continuity.

Step 5: Refining the VR Headset Shape

  • Mesh Reference: Use mesh geometry to approximate the intersection with the headset.
  • Ergonomic Curves: Extract rough splitting curves for forehead, cheek, and nose contact points.
  • Precision Cutting: Recreate a clean cutting profile for final detailing.
  • Shelling: Offset the outer shell shape to create the internal structure
  • Consistency: Use similar splitting profiles to maintain design language consistency.

Step 6: Modeling the Headband

This part of the free Rhino 3d tutorial focuses on organic swept geometry:

  • Profile Sketching: Sketch a rough headband profile based on a reference mesh.
  • Cross-Sections: Draw a cross-sectional profile for the band.
  • Sweep1 Execution: Use the Sweep1 Command to generate the 3D headband geometry.

Step 7: Adding Tracking Cameras

  • Normal Extraction: Extract the Normal Direction of the surface on four reference points.
  • Pulling Geometry: Split the surface using a circular curve pulled to the blend surface.
  • Lens Extrusion: Use the same Normal Vector to extrude the camera lenses into position.

Step 9: Applying Parametric Texture in Grasshopper 3D

This module of our free Grasshopper 3D course covers two specific algorithmic patterns:

  • Pattern 1: Diamond Paneling
    • Create a Grid of Points & Planes on the surface.
    • Align the Frames to the Z-Axis for correct orientation.
    • Generate Rectangles and rotate them 45°.
    • Apply Non-Uniform Scaling along the local X & Y axes.
    • Extrude Diamond Curves along the Surface Normal.
    • Control depth dynamically using an Edge-Based Attractor Curve.
  • Pattern 2: Diamond Paneling
    • Create horizontal cross-sections using the Contour Component.
    • Convert curves to Variable Pipes with thickness variation.
    • Reparameterize the curves between 0 and 1 to control thickness flow.

Step 10: Rendering in Keyshot

  • Import: Open the native .3dm file in KeyShot.
  • Materials: Apply high-fidelity materials from the library.
  • Lighting: Set up a professional 3-Point Light environment.
  • Displacement: Add a logo using a Displacement Geometry Node for realistic 3D depth.

Thank you for reading ❤️